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Will Video Games Save High-End Audio? Article by Steven R. Rochlin
We can all debate how video games are not what some may call "the absolute sound", yet nearly all new game systems and better computer audio cards offer a good variety of sounds, and in many cases surround sound to boot! Hard core computer users have long sought out to have the bleeding edge of technology. Not just with their video cards that can render images ever more intricate, faster, and with greater color possibilities, but also with their soundcards.
As seen above, the specifications of these sound cards -- the Sound Blaster Audigy 2 shown above -- offers high bit and sampling rates with a useable signal-to-noise ratio. Fear not as just in the audiophile community, computer users are also listening. There are those who feel the Philips Acoustic Edge provides superior sound than that offered by the Audigy 2. Like the Audigy 2, Philips Acoustic Edge has a long "shopping list" of features.
In fact games like Microsoft's Xbox also offer HDTV video resolution plus the ability to play others around the world via a high speed Internet connection. Guys like me who grew up on Space Invaders, Pac Man, Defender and the like now are enjoying a retro resurgence as Midway has released all these "old school" games for the new video game systems. But the real breakthroughs are, of course, with each and every new game, and supporting hardware that comes out on a nearly quarterly basis. Obviously there is a market for these new audio cards and while high-end audio may not have begun with this in mind, our industry would also be very foolish to turn our backs on these new enthusiasts.
Enjoy the Music.com's own Bill Gaw has long been a proponent and user of bleeding edge technology sound cards within his system. In his Audiolics Anonymous Chapter 36 Home Theater Computers back in August 2002 the M-Audio 1010 10-channel balanced audio card got the nod. No matter what sound card is the flavor of the month, high-end audio stores should not simply ignore this new consumer. They tend to be very technically minded and computer savvy. In fact they may laugh at 24-bit audio as 32-bit sound processing has been around for many years! The highly touted Z-Systems digital equalizer employed 32-bit processing oh those many years ago while their newest generation studio surround sound processors provide a claimed astonishing dynamic range better than 144dB with a THD+N of better than -135dB! Sure internal sound cards have the associated problems of lackluster power supplies and they operate in a "noisy" environment, yet as Bill Gaw knows, M-Audio provides an external box for audio processing. This outboard processing and decoding does away with most of the aforementioned limitations. Another professional sound card manufacturer is Digigram who offers extremely impressive products for the professional audio field. The whole point here is the simple realization that computer and video game audio need not be relinquished to something akin to a Kia or Hyundai in the automobile industry versus, say, a Ferrari. High-end audio stores and audiophiles alike should take note that those young kids are not uneducated. They do seek to improve their system and have the funds to fill their desires. While video games may not be vinyl, it is simply another alternative and we must all recognize that the sound of video games have come a long way since Pac Man. To ignore this fact is to ignore many generations of people who also love music. As always, in the end what really matters is that you...
"{Ready Rock C does the intro to Donkey Kong} Bags of quarters, I was insane I was addicted, a video burn-out Now my life is wonderful and I feel great |
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